﻿capital = 1726
oob = "PNB_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	#air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	ghoul_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	melee_weaponry_tech_1 = 1
	pre_construction_industry_tech = 1
	pre_agriculture_industry_tech = 1
	pre_recycling_industry_tech = 1
	basic_industry_tech = 1
	support_weaponry = 1
	fireteam_weaponry_tech = 1
	demolitions_weaponry_tech = 1
	nautics_tech_1 = 1
	light_navy_hull_tech_1 = 1
	naval_invasion_tech_1 = 1
	heavy_infantry_tech_1 = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		waterproof_sealing_tech = 1
		medium_navy_hull_tech_1 = 1
		multi_deck_construction_tech = 1
		heavy_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
		naval_invasion_tech_2 = 1
		naval_module_tech = 1
		naval_armour_tech_1 = 1
		naval_pd_module_tech_1 = 1
		naval_communications_module_tech_1 = 1
		naval_weapons_module_tech = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
		medium_navy_hull_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_2 = 1
		multi_deck_construction_tech_non_mtg = 1
		heavy_navy_hull_tech_non_mtg_1 = 1
	}
}

set_stability = 0.63
set_war_support = 0.53
set_research_slots = 2
set_country_flag = is_settler_nation
set_country_flag = is_ghoul_nation
set_country_flag = grand_doctrine_ai
set_country_flag = grand_infantry_doctrine_ai
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 30
	elites = 20
	intellectuals = 0
	ruler = 50
}

add_ideas = {
	officer_law_military_academy
	training_law_military_academy
	tot_economic_mobilisation
	closed_economy
	OBA_medical_knowledge_spread
}

set_party_name = {
    ideology = ruler
    long_name = "the Captain's Circle"
    name = "Captain's Circle"
}

recruit_character = PNB_junta_leader
